Character.cs 320 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface Character {
    string GreetingMessage();
    string GoodbyeMessage();
    string butthurtGoodbye();
    string nothingMoreToSay();

    string ProximityMessage();

    string converse();
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    string[] getResponses();
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}