PieManager.cs 397 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PieManager : MonoBehaviour {

    public static int pieCount = 3;
    public static bool pieInScene = false;
    public static bool start = true;

    private void Update()
    {
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        /*if (pieCount > 0 && !pieInScene && !start){
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            Needle.ResetAngles();
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        }*/
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    }
}