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gstuitje
RingMaster
Commits
181caa47
Commit
181caa47
authored
Feb 14, 2019
by
nedboy3
Browse files
Now all minigames are scaled and capped in how many levels can be gained with one play.
parent
5d3a5c12
Changes
3
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RingMaster/RingMaster/Assets/Scripts/MimeScripts/LevelManager.cs
View file @
181caa47
...
...
@@ -41,7 +41,7 @@ public class LevelManager : MonoBehaviour {
}
if
(
Time
.
time
>
exitTime
){
float
levels
=
MimeMime
.
PlayerScore
/
3000
;
float
levels
=
Mathf
.
Min
((
MimeMime
.
PlayerScore
/
3000
),
0.95f
)
;
GameManager
.
addToLevel
(
"Silas"
,
levels
);
SceneManager
.
LoadScene
(
"Daytime"
);
}
...
...
RingMaster/RingMaster/Assets/Scripts/PieScripts/PieManager.cs
View file @
181caa47
...
...
@@ -37,7 +37,7 @@ public class PieManager : MonoBehaviour {
if
(
Time
.
time
>
exitTime
)
{
print
(
score
);
float
levels
=
score
/
3000f
;
float
levels
=
Mathf
.
Min
((
score
/
1500f
),
0.95f
)
;
GameManager
.
addToLevel
(
"Simon"
,
levels
);
SceneManager
.
LoadScene
(
"Daytime"
);
if
(
tutorial
)
{
...
...
RingMaster/RingMaster/Assets/Scripts/TrapezeScripts/TrapezeController.cs
View file @
181caa47
...
...
@@ -49,7 +49,7 @@ public class TrapezeController : MonoBehaviour {
}
if
(
Time
.
time
>
exitTime
)
{
float
levels
=
score
/
2
00
0
;
float
levels
=
Mathf
.
Min
((
score
/
5
00
),
0.95f
)
;
GameManager
.
addToLevel
(
"John"
,
levels
);
SceneManager
.
LoadScene
(
"Daytime"
);
}
...
...
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