@@ -274,8 +274,11 @@ public class SilasSpeech : MonoBehaviour, Character {
conversation.Enqueue("Hit it now!");
responseQueue.Enqueue(newstring[]{"Okay"});
conversation.Enqueue("Nice job!");
responseQueue.Enqueue(newstring[]{"Okay"});
conversation.Enqueue("Nice job! Green fireworks represent a perfect hit, yellow fireworks represent an okay hit, and the angry red ball means you almost missed!");
responseQueue.Enqueue(newstring[]{"okay"});
conversation.Enqueue("Nice job! Green fireworks represent a perfect hit, yellow fireworks represent an okay hit, and the angry red ball means you almost missed!");
responseQueue.Enqueue(newstring[]{"okay"});
conversation.Enqueue("Let's try a few more of my definitely different moves!");