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gstuitje
RingMaster
Commits
508f2ecb
Commit
508f2ecb
authored
Feb 14, 2019
by
astatham
Browse files
Added muffled music to intro scene, started tidying up/finishing dialogue
parent
3dfc6d4a
Changes
6
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RingMaster/RingMaster/.vs/RingMaster/v15/sqlite3/storage.ide
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508f2ecb
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RingMaster/RingMaster/Assets/Scenes/IntroScene.unity
View file @
508f2ecb
...
...
@@ -1493,7 +1493,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 178d09aa2704a45b68d85008d69c7e95, type: 3}
m_Name:
m_EditorClassIdentifier:
pauseMenu
: {fileID:
1586100788
}
Ahava
: {fileID:
0
}
--- !u!4 &241155501
Transform:
m_ObjectHideFlags: 0
...
...
@@ -1728,8 +1728,18 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
songs:
- {fileID: 8300000, guid: 6492c1c2b65dd475ebbe25ebcae4f780, type: 3}
- {fileID: 8300000, guid: 1e5816223313147d088f56ac191b233a, type: 3}
- {fileID: 8300000, guid: 6887ce842f38d4373b8ba3da6e8ab372, type: 3}
- {fileID: 8300000, guid: 8de4a48d78f24413aac65b705536e8c4, type: 3}
- {fileID: 8300000, guid: 7e8e03d6dcd5044d4a785e8118065729, type: 3}
- {fileID: 8300000, guid: 1633a428e3e91484d9e5eb8f5f74c2d5, type: 3}
- {fileID: 8300000, guid: c23e323e20393461da14a477bbec4416, type: 3}
- {fileID: 8300000, guid: f2c29f0f4250648cfb8287c40b371420, type: 3}
- {fileID: 8300000, guid: 3c6820f98355346d0a98f50c20dc8199, type: 3}
- {fileID: 8300000, guid: 85f547ede6afa4ed0bbeb5c8e10b3145, type: 3}
- {fileID: 8300000, guid: b8ddbf933d41f4d9cbe36f344cebe703, type: 3}
- {fileID: 8300000, guid: c11baa07b486e48558001a41b16f5002, type: 3}
- {fileID: 8300000, guid: c63b74098d5494d048736a099c6b28ab, type: 3}
- {fileID: 8300000, guid: b45e87f3e97ca4d82b2331861ab0ef7f, type: 3}
--- !u!1 &327992298
GameObject:
m_ObjectHideFlags: 0
...
...
@@ -29543,11 +29553,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!223 &1586100788 stripped
Canvas:
m_CorrespondingSourceObject: {fileID: 223530405003063200, guid: a6dd0ddad611645efbc5ef92c67041a7,
type: 2}
m_PrefabInternal: {fileID: 1532274092}
--- !u!1 &1646371379
GameObject:
m_ObjectHideFlags: 0
...
...
RingMaster/RingMaster/Assets/Scripts/DaytimeScripts/CharacterSpeech/JohnSmithSpeech.cs
View file @
508f2ecb
...
...
@@ -24,7 +24,7 @@ public class JohnSmithSpeech : MonoBehaviour, Character {
if
((
int
)
GameManager
.
getLevel
(
getName
())
==
1
)
{
currentResponses
=
new
string
[]
{
"Hi there"
};
return
"Hello,
i
m John Smith"
;
return
"Hello,
I'
m John Smith"
;
}
else
if
((
int
)
GameManager
.
getLevel
(
getName
())
==
2
)
{
currentResponses
=
new
string
[]
{
"Thanks, How's it going John Smith?"
,
"Thanks clown man"
,
"It was a terrible time funny man"
};
...
...
RingMaster/RingMaster/Assets/Scripts/DaytimeScripts/CharacterSpeech/PaperSpeech.cs
View file @
508f2ecb
...
...
@@ -25,7 +25,7 @@ public class PaperSpeech : MonoBehaviour, Character {
loadConversation
();
currentResponses
=
new
string
[]
{
"Read"
};
return
"You encounter a well
drawn piece of paper on the ground. You can use the number keys to interact"
;
return
"You encounter a well
-
drawn piece of paper on the ground. You can use the number keys to interact"
;
}
public
string
GoodbyeMessage
()
...
...
@@ -49,7 +49,7 @@ public class PaperSpeech : MonoBehaviour, Character {
{
currentResponses
=
new
string
[]
{
};
return
"WHAT ARE YOU WAITING FOR
,
JUST WALK TO THE RIGHT TO LEAVE THE CONVERSATION AND START "
+
return
"WHAT ARE YOU WAITING FOR
?
JUST WALK TO THE RIGHT TO LEAVE THE CONVERSATION AND START "
+
" YOUR CIRCUS CAREER"
;
}
...
...
@@ -89,10 +89,10 @@ public class PaperSpeech : MonoBehaviour, Character {
//GameManager.speechState will be the size of the queue when this dequeued
//make sure to change the check integer in CharacterInteractins when changing dialogue
conversation
.
Enqueue
(
"The words on the page speak to you: CIRQUE DU SOLAME NOW HIRING, NO EXPERIENCE NECCESSARY"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"It's better than M
acd
onalds."
});
responseQueue
.
Enqueue
(
new
string
[]
{
"It's better than M
cD
onald
'
s."
});
conversation
.
Enqueue
(
"BE THE PERFORMER YOUR PARENTS ALWAYS HOPED YOU WOULDN'T "
);
responseQueue
.
Enqueue
(
new
string
[]
{
"This is tearible"
,
"I just wanna perform"
,
"Actually it's what they always wanted"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"This is tearible"
,
"I just wanna perform"
,
"Actually
,
it's what they always wanted"
});
conversation
.
Enqueue
(
"WHAT ARE YOU WAITING FOR, JUST WALK TO THE RIGHT TO LEAVE THE CONVERSATION AND START "
+
" YOUR CIRCUS CAREER"
);
...
...
RingMaster/RingMaster/Assets/Scripts/DaytimeScripts/CharacterSpeech/SilasSpeech.cs
View file @
508f2ecb
...
...
@@ -22,16 +22,16 @@ public class SilasSpeech : MonoBehaviour, Character {
loadConversation
();
if
((
int
)
GameManager
.
getLevel
(
getName
())
==
1
)
{
currentResponses
=
new
string
[]
{
"Hi there"
,
"Umm hello?"
,
"
c
lumsily mime 'Hello'"
};
currentResponses
=
new
string
[]
{
"Hi there"
,
"Umm
...
hello?"
,
"
*C
lumsily mime
s
'Hello'
*
"
};
return
"..."
;
}
else
if
((
int
)
GameManager
.
getLevel
(
getName
())
==
2
)
{
currentResponses
=
new
string
[]
{
"
stage 2 greeting response
"
};
return
"
stage 2 greeetiong
"
;
currentResponses
=
new
string
[]
{
"
Hi, Silas!"
,
"I'm back to get my other ear talked off"
,
"*'Mimes' a wave*
"
};
return
"
Well, hello! Back again?
"
;
}
else
if
((
int
)
GameManager
.
getLevel
(
getName
())
==
3
)
{
currentResponses
=
new
string
[]
{
"
stage 3 greeting response
"
};
return
"
stage 3 greeting
"
;
currentResponses
=
new
string
[]
{
"
*'Mimes' an enthusiastic wave*"
,
"*'Mimes' a neutral wave*"
,
"*'Mimes' a grumpy wave*
"
};
return
"
It's the master mime!
"
;
}
else
if
((
int
)
GameManager
.
getLevel
(
getName
())
==
4
)
{
currentResponses
=
new
string
[]
{
"stage 4 greeting response"
};
...
...
@@ -42,43 +42,43 @@ public class SilasSpeech : MonoBehaviour, Character {
}
public
string
GoodbyeMessage
(){
currentResponses
=
new
string
[]
{
};
return
"Oh no don't go
, t
alking is so fun!"
;
return
"Oh no
,
don't go
! T
alking is so fun!"
;
}
public
string
ProximityMessage
(){
currentResponses
=
new
string
[]
{
};
return
"
d
id someone enter my invisible box
!
"
;
return
"
D
id someone enter my invisible box
?
"
;
}
public
string
butthurtGoodbye
(){
currentResponses
=
new
string
[]
{
};
return
"
it
s just white makeup,
i
swear!"
;
return
"
It'
s just white makeup,
I
swear!"
;
}
public
string
nothingMoreToSay
()
{
if
(
GameManager
.
HasTalkedToAhava
)
{
if
((
int
)
GameManager
.
getLevel
(
getName
())
==
4
)
{
currentResponses
=
new
string
[]
{
"
w
ow, tell me more amazing things!"
,
"
m
y ears are blessed!"
,
"I'm just trying to listen harder!"
};
currentResponses
=
new
string
[]
{
"
W
ow, tell me more amazing things!"
,
"
M
y ears are blessed!"
,
"I'm just trying to listen harder!"
};
}
else
{
currentResponses
=
new
string
[]
{
"
w
ow, tell me mo..."
,
"
m
y ears are ble..."
,
"I'm just tryi..."
};
currentResponses
=
new
string
[]
{
"
W
ow, tell me mo..."
,
"
M
y ears are ble..."
,
"I'm just tryi..."
};
}
switch
(
Random
.
Range
(
0
,
14
))
{
case
0
:
return
"According to circus superstition, it's unlucky to wear green in the ring
,
hopefully you'll be okay!"
;
case
0
:
return
"According to circus superstition, it's unlucky to wear green in the ring
;
hopefully you'll be okay!"
;
case
1
:
return
"A 'josser' is an outsider who joins the circus!"
;
case
2
:
return
"The word clown is believed to come from the Icelandic word klunni, meaning a clumsy person!"
;
case
2
:
return
"The word clown is believed to come from the Icelandic word
'
klunni
'
, meaning a clumsy person!"
;
case
3
:
return
"A street mime was so committed that he actually got stuck in his imaginary box and died of starvation!"
;
case
4
:
return
"Banging your head against
the
wall burns 150 calories an hour!"
;
case
4
:
return
"Banging your head against
a
wall burns 150 calories an hour!"
;
case
5
:
return
"29th May is officially 'Put a Pillow on your Fridge Day'!"
;
case
6
:
return
"
i
n 2017 more people were kiled from injuries caused by taking a selfie than by shark attacks!"
;
case
7
:
return
"Did you know
H
oney
B
ees can recognise human faces
!
"
;
case
8
:
return
"A small child could swim through the veins of a
B
lue
W
hale!"
;
case
9
:
return
"
p
irates wore earings because they believed it improved their eyesight!"
;
case
10
:
return
"20th March is Snowman Burning
d
ay to celebrate the end of winter!"
;
case
6
:
return
"
I
n 2017 more people were kil
l
ed from injuries caused by taking a selfie than by shark attacks!"
;
case
7
:
return
"Did you know
that h
oney
b
ees can recognise human faces
?
"
;
case
8
:
return
"A small child could swim through the veins of a
b
lue
w
hale!"
;
case
9
:
return
"
P
irates wore ear
r
ings because they believed it improved their eyesight!"
;
case
10
:
return
"20th March is
'
Snowman Burning
D
ay
'
to celebrate the end of winter!"
;
case
11
:
return
"Sometimes it sounds like Simon is trying to communicate, I wonder what he's saying!"
;
case
12
:
return
"It takes 11 clowns to screw in a lightbulb, 10 to make the pyramid, then one more to put in the light bulb!"
;
case
13
:
return
"I heard there was a flying circus run by a g
roup
called Monty Python
, M
aybe one day I can join!"
;
case
13
:
return
"I heard there was a flying circus run by a g
uy
called Monty Python
; m
aybe one day I can join!"
;
default
:
return
"..."
;
}
...
...
@@ -126,69 +126,69 @@ public class SilasSpeech : MonoBehaviour, Character {
private
void
conversationStage1
()
{
if
(
GameManager
.
HasTalkedToAhava
)
{
conversation
.
Enqueue
(
"HaHaHa
g
ot you! Thought
i
was a mime didnt ya?!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
w
ow you fooled m..."
,
"
n
ah not reall..."
});
conversation
.
Enqueue
(
"HaHaHa
! G
ot you! Thought
I
was a mime
,
didn
'
t ya?!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
W
ow
,
you fooled m..."
,
"
N
ah
,
not reall..."
});
conversation
.
Enqueue
(
"The names Silas, they call me the
u
nspeakable round here!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
w
hy is tha..."
,
"
c
ant think wh..."
,
"
s
low down plea..."
});
conversation
.
Enqueue
(
"The name
'
s Silas, they call me
'
the
U
nspeakable
'
round here!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
W
hy is tha..."
,
"
C
an
'
t think wh..."
,
"
S
low down
,
plea..."
});
conversation
.
Enqueue
(
"Not really sure why they call me unspeakable but it sounds cool doesnt it!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"Yes!"
,
"
p
eople are joking arou..."
,
"I'm learning why fa..."
});
conversation
.
Enqueue
(
"Not really sure why they call me unspeakable but it sounds cool
,
doesn
'
t it!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"Yes!"
,
"
P
eople are joking arou..."
,
"I'm learning why fa..."
});
conversation
.
Enqueue
(
"
a
nyway have you seen my show 'Mime Mime'
it
s the talk of the circus!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
n
ot ye..."
,
"
i
ve played i...!"
,
"
i
snt that just a rip off of Dance
d
ance
r
evo..."
});
conversation
.
Enqueue
(
"
A
nyway
,
have you seen my show 'Mime Mime'
? It'
s the talk of the circus!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
N
ot ye..."
,
"
I'
ve played i...!"
,
"
I
sn
'
t that just a rip off of Dance
D
ance
R
evo..."
});
conversation
.
Enqueue
(
"...
w
ell its mostly just me talking about it but they say its the best"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
k
eep talki...!"
,
"
o
kay sto..."
});
conversation
.
Enqueue
(
"...
W
ell
,
it
'
s mostly just me talking about it but they say its the best"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
K
eep talki...!"
,
"
O
kay
,
sto..."
});
conversation
.
Enqueue
(
"...
w
ell
i
say its the best"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"It is gre..."
,
"
p
lease stop talki..."
});
conversation
.
Enqueue
(
"...
W
ell
, I
say it
'
s the best"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"It is gre..."
,
"
P
lease stop talki..."
});
}
else
{
conversation
.
Enqueue
(
"..."
);
responseQueue
.
Enqueue
(
new
string
[]
{
"?"
,
"=("
,
"
'm
ime' a wave"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"?"
,
"=("
,
"
*'M
ime
s
' a wave
*
"
});
conversation
.
Enqueue
(
"...."
);
responseQueue
.
Enqueue
(
new
string
[]
{
"?"
,
"=("
,
"
'm
ime' an annoyed wave"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"?"
,
"=("
,
"
*'M
ime
s
' an annoyed wave
*
"
});
conversation
.
Enqueue
(
"......."
);
responseQueue
.
Enqueue
(
new
string
[]
{
"?"
,
"=("
,
"
'm
ime' a really angry wave"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"?"
,
"=("
,
"
*'M
ime
s
' a really angry wave
*
"
});
conversation
.
Enqueue
(
"..................................."
);
responseQueue
.
Enqueue
(
new
string
[]
{
"?"
,
"=("
,
"
'm
ime' something not family friendly"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"?"
,
"=("
,
"
*'M
ime
s
' something not family friendly
*
"
});
conversation
.
Enqueue
(
"....Talk to the bearded lady!...."
);
responseQueue
.
Enqueue
(
new
string
[]
{
"Oh right"
,
"=)"
,
"
'm
ime' a slight apology"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"Oh
,
right"
,
"=)"
,
"
*'M
ime
s
' a slight apology
*
"
});
}
}
private
void
conversationStage2
()
{
conversation
.
Enqueue
(
"Hey!
t
hanks for dancing with me!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"It was nothi..."
,
"I had a lot of fu..."
,
"
m
aybe one day I can lea..."
});
conversation
.
Enqueue
(
"Hey!
T
hanks for dancing with me!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"It was nothi..."
,
"I had a lot of fu..."
,
"
M
aybe one day I can lea..."
});
conversation
.
Enqueue
(
"If you keep dancing like that maybe one day I can copy you!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"I don't thi..."
,
"'Mime' a thumbs up"
,
"That's what I was trying to sa..."
});
responseQueue
.
Enqueue
(
new
string
[]
{
"I don't thi..."
,
"
*
'Mime' a thumbs up
*
"
,
"That's what I was trying to sa..."
});
conversation
.
Enqueue
(
"Anyways, what do you think of the performance?
!
"
);
conversation
.
Enqueue
(
"Anyways, what do you think of the performance?"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"It's great bu..."
,
"It's oka..."
,
"It's the wors..."
});
conversation
.
Enqueue
(
"Oh I'm so glad you like it! It's so nice to have a partner!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"I like being with you t..."
,
"Can you stop talking so fa..."
,
"
t
hat's not wha..."
});
conversation
.
Enqueue
(
"Oh
,
I'm so glad you like it! It's so nice to have a partner!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"I like being with you t..."
,
"Can you stop talking so fa..."
,
"
T
hat's not wha..."
});
conversation
.
Enqueue
(
"Maybe we can be partners for ever and ever and ever and ever!
!!!
"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"'Mime' a heart"
,
"I'd lik..."
,
"I think we should see other peo..."
});
conversation
.
Enqueue
(
"Maybe we can be partners for ever and ever and ever and ever!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
*
'Mime
s
' a heart
*
"
,
"I'd lik..."
,
"I think we should see other peo..."
});
conversation
.
Enqueue
(
"Talking is so much fun!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
e
specially with yo..."
,
"
s
ometimes it can b..."
,
"Not with yo..."
});
responseQueue
.
Enqueue
(
new
string
[]
{
"
E
specially with yo..."
,
"
S
ometimes it can b..."
,
"Not with yo..."
});
conversation
.
Enqueue
(
"Especially when I have so much fun stuff to tell you!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"*
l
isten more carefully*"
,
"
'm
ime' a bored expression"
,
"
p
lease don..."
});
responseQueue
.
Enqueue
(
new
string
[]
{
"*
L
isten
s
more carefully*"
,
"
*'M
ime
s
' a bored expression
*
"
,
"
P
lease don..."
});
}
private
void
conversationStage3
()
{
conversation
.
Enqueue
(
"Phew
, y
ou're starting to get real good! Almost as good as me!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"Pant loudly"
,
"I can still feel the swe..."
,
"Maybe you're just taking it too ea..."
});
conversation
.
Enqueue
(
"Phew
! Y
ou're starting to get real good! Almost as good as me!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
*
Pant
s
loudly
*
"
,
"I can still feel the swe..."
,
"Maybe you're just taking it too ea..."
});
conversation
.
Enqueue
(
"I bet you're starting to wonder how I'm so on time with the music!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"Years of mime universi...?"
,
"You probably chea..."
,
"Not reall..."
});
...
...
@@ -196,94 +196,94 @@ public class SilasSpeech : MonoBehaviour, Character {
conversation
.
Enqueue
(
"It's all about my commimement! I started on slow versions and then sped them up as it became easy!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"That's a great ide..."
,
"Maybe I can do tha..."
,
"That sounds like a lot of wor..."
});
conversation
.
Enqueue
(
"I know what you're thinking
,
being a mime is about fun, not hard work!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
h
alf the fun is in the wor..."
,
"I wasn't thinki..."
,
"
n
othing about miming is fu..."
});
conversation
.
Enqueue
(
"I know what you're thinking
:
being a mime is about fun, not hard work!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
H
alf the fun is in the wor..."
,
"I wasn't thinki..."
,
"
N
othing about miming is fu..."
});
conversation
.
Enqueue
(
"But sometimes a good mime has to break out of his invisible skill ceiling and climb the rope of success!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"But I need hel..."
,
"Maybe I'll give it a sho..."
,
"
t
hat was disgusti..."
});
responseQueue
.
Enqueue
(
new
string
[]
{
"But I need hel..."
,
"Maybe I'll give it a sho..."
,
"
T
hat was disgusti..."
});
conversation
.
Enqueue
(
"Don't worry though, I'll be here to keep training you up!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"'Mime' a heart"
,
"
t
hank yo..."
,
"I don't need yo..."
});
responseQueue
.
Enqueue
(
new
string
[]
{
"
*
'Mime
s
' a heart
*
"
,
"
T
hank yo..."
,
"I don't need yo..."
});
conversation
.
Enqueue
(
"And tell you lots of awesome stuff!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"*
l
isten more carefully*"
,
"
'm
ime' a bored expression"
,
"
p
lease don..."
});
responseQueue
.
Enqueue
(
new
string
[]
{
"*
L
isten
s
more carefully*"
,
"
*'M
ime
s
' a bored expression
*
"
,
"
P
lease don..."
});
}
private
void
conversationStage4
()
{
conversation
.
Enqueue
(
"It's so amazing how far you've come! It's like you're coming out of your invisible box!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
'm
ime' ros
e
y red cheeks"
,
"It's almost like it doesn't matter how wel..."
,
"I kno..."
});
responseQueue
.
Enqueue
(
new
string
[]
{
"
*'M
ime
s
' rosy red cheeks
*
"
,
"It's almost like it doesn't matter how wel..."
,
"I kno..."
});
conversation
.
Enqueue
(
"No need to be embarr
e
ssed! I was new and skillful too once!"
);
conversation
.
Enqueue
(
"No need to be embarr
a
ssed! I was new and skillful too once!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"I'm not embarres..."
,
"I'm not even that goo..."
,
"How modest of yo..."
});
conversation
.
Enqueue
(
"I just wish there was some way I could reward you for all your hard work!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"A rewa...?"
,
"That's not necessar..."
,
"I don't wan..."
});
conversation
.
Enqueue
(
"I have an idea!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
'm
ime' excitement?"
,
"
r
eally it's oka..."
,
"
p
lease sto..."
});
responseQueue
.
Enqueue
(
new
string
[]
{
"
*'M
ime
s
' excitement
*
?"
,
"
R
eally
,
it's oka..."
,
"
P
lease sto..."
});
conversation
.
Enqueue
(
"*
Simon blows you
a kiss*"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
'm
ime' a blow
kiss back"
,
"
'm
ime a disturbed expression
'
"
,
"
u
rgggh..."
});
conversation
.
Enqueue
(
"*
Blows
a kiss*"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
*'M
ime
s
' a blow
-
kiss back
*
"
,
"
*'M
ime
s'
a disturbed expression
*
"
,
"
U
rgggh..."
});
conversation
.
Enqueue
(
"Hehe, just kidding! *
He s
peaks slower* I have another idea."
);
responseQueue
.
Enqueue
(
new
string
[]
{
"Thanks, but I really don't need a reward."
,
"
'm
ime' a disturbed expression"
,
"This is getting weird."
});
conversation
.
Enqueue
(
"Hehe, just kidding! *
S
peaks slower* I have another idea."
);
responseQueue
.
Enqueue
(
new
string
[]
{
"Thanks, but I really don't need a reward."
,
"
*'M
ime
s
' a disturbed expression
*
"
,
"This is getting weird."
});
conversation
.
Enqueue
(
"Go on, say anything you like *
he
'mimes' a smile*"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"Wait, I can finally finish a sentence?"
,
"
t
his is weird."
,
"Why won't you just be quiet for two seconds
.
"
});
conversation
.
Enqueue
(
"Go on, say anything you like *'mimes' a smile*"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"Wait, I can finally finish a sentence?"
,
"
T
his is weird."
,
"Why won't you just be quiet for two seconds
?
"
});
conversation
.
Enqueue
(
"I'm sorry, I know why they call me Silas the
u
nspeakable *
he 'm
imes' a sad face*"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"How come? *'mime' a sad face*"
,
"
oh
it's not that bad"
,
"
f
inally it's over"
});
conversation
.
Enqueue
(
"I'm sorry, I know why they call me Silas the
U
nspeakable *
'M
imes' a sad face*"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"How come? *'mime
s
' a sad face*"
,
"
Oh,
it's not that bad"
,
"
F
inally it's over"
});
conversation
.
Enqueue
(
"It's cause I talk so fast
, i
t's just that I'm so scared of people not hearing all I have to say. But with you I feel safe!"
);
conversation
.
Enqueue
(
"It's
'
cause I talk so fast
. I
t's just that I'm so scared of people not hearing all I have to say. But with you I feel safe!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"I'll always listen to you"
,
"I'm glad you trust me"
,
"Weird friendship, but okay"
});
conversation
.
Enqueue
(
"Now how about talking about some fun stuff
!
"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"*
l
isten more carefully than normal*"
,
"
'm
ime' a bored expression jokingly"
,
"
p
lease don't let me stop you"
});
conversation
.
Enqueue
(
"Now
,
how about talking about some fun stuff
?
"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"*
L
isten
s
more carefully than normal*"
,
"
*'M
ime
s
' a bored expression jokingly
*
"
,
"
P
lease
,
don't let me stop you"
});
}
private
void
loadTutorialConversation
()
{
conversation
.
Enqueue
(
"Oh hey
, s
o nice of you to come perform with me!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
conversation
.
Enqueue
(
"Oh
,
hey
! S
o nice of you to come perform with me!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
conversation
.
Enqueue
(
"We're gonna have so much fun!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
conversation
.
Enqueue
(
"Or at least
,
I'll have so much fun!"
);
conversation
.
Enqueue
(
"Or at least I'll have so much fun!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"Get on with it"
});
conversation
.
Enqueue
(
"All you have to do to perform with me is dance, for me it's pretty natural!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"I don't know how"
});
conversation
.
Enqueue
(
"
b
ut if it wasn't natural I'd know that anyone can use the Q W E or R keys to daaaaannceee."
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
conversation
.
Enqueue
(
"
B
ut if it wasn't natural I'd know that anyone can use the Q W E or R keys to daaaaannceee."
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
conversation
.
Enqueue
(
"WOW, your dancing is so good it made fireworks in those convenient
looking boxes!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
conversation
.
Enqueue
(
"WOW, your dancing is so good it made fireworks in those convenient
-
looking boxes!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
conversation
.
Enqueue
(
"How about I let you know what amazing moves I'm going to do? And you can copy me!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
conversation
.
Enqueue
(
"I'll use my super secret mime sign language by sending instructions from those mimetastic pillars to your right. Ready?!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
conversation
.
Enqueue
(
"Here I go
, h
it it when it's in it
'
s square, I'll go easy this time!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
conversation
.
Enqueue
(
"Here I go
! H
it it when it's in its square, I'll go easy this time!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
conversation
.
Enqueue
(
"Hit it now!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
conversation
.
Enqueue
(
"Nice job!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
conversation
.
Enqueue
(
"
l
et's try a few more of my definitely different moves!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
conversation
.
Enqueue
(
"
L
et's try a few more of my definitely different moves!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
conversation
.
Enqueue
(
"This time I've gotta go fast, you can do it!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
conversation
.
Enqueue
(
"I think you've got the idea now! Time for us to do this for real!"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"
o
kay"
});
responseQueue
.
Enqueue
(
new
string
[]
{
"
O
kay"
});
}
}
RingMaster/RingMaster/ProjectSettings/ProjectVersion.txt
View file @
508f2ecb
m_EditorVersion: 2018.2.1
1
f1
m_EditorVersion: 2018.2.1
2
f1
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