Commit 72a08f5c authored by astatham's avatar astatham
Browse files

Tidied up Ahava's dialogue

parent 597d6970
......@@ -23,20 +23,20 @@ public class AhavaSpeech : MonoBehaviour, Character {
loadConversation();
if (GameManager.ConversationStage == 1) {
currentResponses = new string[] { "Spur of the moment", "i feel like someone is controlling me", "I was told by a magical piece of paper" };
return "Hello? I wasnt expecting any new performers today.";
currentResponses = new string[] { "Spur of the moment", "I feel like someone is controlling me", "I was told by a magical piece of paper" };
return "Hello? I wasn't expecting any new performers today.";
} else if (GameManager.ConversationStage == 2) {
currentResponses = new string[] { "Thanks", "It was nothing", "I could have done better!" };
return "well done on your performances!";
return "Well done on your performances!";
} else if (GameManager.ConversationStage == 3) {
currentResponses = new string[] { "I wouldn't say that", "That's me", "Understatement much?" };
return "Hey there hotshot";
return "Hey there, hotshot";
} else if (GameManager.ConversationStage == 4) {
currentResponses = new string[] { "Give her one of Simon's patented bear hugs", "What's the matter?", "try not to notice"};
return "*Ahava seems to be crying*";
currentResponses = new string[] { "Give her one of Simon's patented bear hugs", "What's the matter?", "Try not to notice"};
return "*Seems to be crying*";
}
return "Something has gone terribly wrong: The stage is: " + GameManager.ConversationStage;
......@@ -53,13 +53,13 @@ public class AhavaSpeech : MonoBehaviour, Character {
}
public string butthurtGoodbye(){
currentResponses = new string[] {};
return "Didnt want to admire my glorious beard?";
return "Didn't want to admire my glorious beard?";
}
public string nothingMoreToSay() {
currentResponses = new string[] {"...", "....", "....." };
if (Random.Range(0, 1f) < 0.5) {
return "my beard grows tired of your chitter chatter";
return "My beard grows tired of your chitter chatter";
} else {
return "Dennnnnis the mennnnnis!";
}
......@@ -107,13 +107,13 @@ public class AhavaSpeech : MonoBehaviour, Character {
//GameManager.speechState will be the size of the queue when this dequeued
//make sure to change the check integer in CharacterInteractins when changing dialogue
conversation.Enqueue("Since you're now one of us, what shall your stage name be?");
responseQueue.Enqueue(new string[] {"Thats me!"});
responseQueue.Enqueue(new string[] {"That's me!"});
conversation.Enqueue("How about we call you John Smith instead");
responseQueue.Enqueue(new string[] { "I Love it!", "I Hate it!", "I know a guy called John Smith" });
conversation.Enqueue("How about we call you John Smith instead?");
responseQueue.Enqueue(new string[] { "I love it!", "I hate it!", "I know a guy called John Smith" });
conversation.Enqueue("You can call me Baird... Ahava Baird, And i shall call you Dennnis");
responseQueue.Enqueue(new string[] { "fine", "not Dennnis!","Did you mean Dennis?" });
conversation.Enqueue("You can call me Baird... Ahava Baird, And I shall call you Dennnis");
responseQueue.Enqueue(new string[] { "Fine", "Not Dennnis!","Did you mean Dennis?" });
conversation.Enqueue("Dennnnis it is!");
responseQueue.Enqueue(new string[] { "..." });
......@@ -121,23 +121,23 @@ public class AhavaSpeech : MonoBehaviour, Character {
}
private void conversationStage2() {
conversation.Enqueue("You're fitting in nicely here " + GameManager.playerName + ", you remind me of Myself when i was younger");
responseQueue.Enqueue(new string[] { "great", "you were young once?", "thanks mum" });
conversation.Enqueue("You're fitting in nicely here " + GameManager.playerName + ", you remind me of myself when I was younger");
responseQueue.Enqueue(new string[] { "Great", "You were young once?", "Thanks, mum" });
conversation.Enqueue("Back in my day, I was the talk of the circus, people came from miles around to see the luscious Baird");
conversation.Enqueue("Back in my day, I was the talk of the circus: people came from miles around to see the luscious Baird");
responseQueue.Enqueue(new string[] { "It's still pretty luscious", "What's a mile?", "It's just hair on your face..." });
conversation.Enqueue("If you keep up the good work maybe you can become half as good as me *wink*");
conversation.Enqueue("If you keep up the good work maybe you can become half as good as me *winks*");
responseQueue.Enqueue(new string[] { "Wow, you think so?!", "Are you hitting on me?", "I think I'm gonna have to talk to my union rep" });
conversation.Enqueue("Of course, you'd need someone great to help you get there");
responseQueue.Enqueue(new string[] { "You seem pretty great *smile*", "Maybe Simon can help me?", "I'll be fine by myself" });
responseQueue.Enqueue(new string[] { "You seem pretty great *smiles*", "Maybe Simon can help me?", "I'll be fine by myself" });
conversation.Enqueue("You are growing on me, so maybe if you do some more performances I'll consider taking you under my beard");
responseQueue.Enqueue(new string[] { "I hope I can be as good as you!", "That sounds unhygenic", "I think I'd prefer Simon" });
conversation.Enqueue("You'd better get in there then!");
responseQueue.Enqueue(new string[] { "Yes mam!", "maybe...", "Yes sir!" });
conversation.Enqueue("You'd better get in there, then!");
responseQueue.Enqueue(new string[] { "Yes, ma'am!", "Maybe...", "Yes, sir!" });
}
......@@ -147,14 +147,14 @@ public class AhavaSpeech : MonoBehaviour, Character {
conversation.Enqueue("Don't you think you're getting a bit ahead of yourself?");
responseQueue.Enqueue(new string[] { "What do you mean?", "The show must go on", "The show must go on, with me to lead it." });
conversation.Enqueue("You just wouldn't want to wear out the crowd, is all, might be too much for them.");
responseQueue.Enqueue(new string[] { "But they love it", "I don't see why I should stop", "Don't tell me what to do Dad!" });
conversation.Enqueue("You just wouldn't want to wear out the crowd, is all: might be too much for them.");
responseQueue.Enqueue(new string[] { "But they love it", "I don't see why I should stop", "Don't tell me what to do, dad!" });
conversation.Enqueue("I'm just saying, the crowd can only handle so much pizzazz, and I already put out more than enough.");
conversation.Enqueue("I'm just saying the crowd can only handle so much pizzazz and I already put out more than enough.");
responseQueue.Enqueue(new string[] { "But everyone loves pizza?", "What's a pizzazz?", "Maybe it's time for you to get out the razor" });
conversation.Enqueue("Be careful Dennnnnis, you're messing with the wrong bearded lady... also the only... bearded lady, people trust in the Baird, Baird is the word");
responseQueue.Enqueue(new string[] { "I just wanna be friends", "I'm still confused", "*Give her the bird*, the bird is the word" });
responseQueue.Enqueue(new string[] { "I just wanna be friends", "I'm still confused", "*Give her the bird* The bird is the word" });
conversation.Enqueue("HMMPPPHH");
responseQueue.Enqueue(new string[] { "=(", "*Back away slowly*", "Sing 'Let it go'" });
......@@ -164,19 +164,19 @@ public class AhavaSpeech : MonoBehaviour, Character {
private void conversationStage4()
{
conversation.Enqueue("Oh, it's you *wipes tears with beard*");
responseQueue.Enqueue(new string[] { "What's wrong?", "would you prefer a tissue?", "What are you crying for?" });
responseQueue.Enqueue(new string[] { "What's wrong?", "Would you prefer a tissue?", "What are you crying for?" });
conversation.Enqueue("Why do you care? Congratulations on becoming the best performer I guess");
responseQueue.Enqueue(new string[] { "its a Baird shave beard world out there", "I don't hate you, we're friends", "Thanks" });
conversation.Enqueue("Why do you care? Congratulations on becoming the best performer, I guess");
responseQueue.Enqueue(new string[] { "It's a Baird shave beard world out there", "I don't hate you, we're friends", "Thanks" });
conversation.Enqueue("It's just, people used to come for miles to see my beard, and now its like they don't see me");
conversation.Enqueue("It's just... people used to come for miles to see my beard, and now its like they don't see me");
responseQueue.Enqueue(new string[] { "I think you're great!", "People still like you", "What's a mile?" });
conversation.Enqueue("You're joking like John does, I can tell, I mean, I've never even actually performed");
conversation.Enqueue("You're joking like John does, I can tell. I mean, I've never even actually performed");
responseQueue.Enqueue(new string[] { "Well.. we only had three weeks", "But you hold the circus together", "So you just stand here all day?" });
conversation.Enqueue("The only time I moved from this spot was when you first arrived, I don't even have a walk animation");
responseQueue.Enqueue(new string[] { "That's weird, I can't seem to stop moving", "at least you're not stuck unicycling", "You're like a beardtastic statue" });
responseQueue.Enqueue(new string[] { "That's weird, I can't seem to stop moving", "At least you're not stuck unicycling", "You're like a beardtastic statue" });
conversation.Enqueue("Can I tell you a secret?");
responseQueue.Enqueue(new string[] { "yes", "yes", "YES but in capitals" });
......@@ -185,7 +185,7 @@ public class AhavaSpeech : MonoBehaviour, Character {
responseQueue.Enqueue(new string[] { "I'm sure you're still beautiful without it", "Is that what that bald patch is?", "I don't like where this is going" });
conversation.Enqueue("Here, take this, it's dangerous to go alone");
responseQueue.Enqueue(new string[] { "...", "this is the end?", "this really isn't necessary" });
responseQueue.Enqueue(new string[] { "...", "This is the end?", "This really isn't necessary" });
}
......
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