Commit 736fc963 authored by nedboy3's avatar nedboy3
Browse files

minor changes to intro scene to stop players from going the wrong way

parent 98b01539
......@@ -1534,7 +1534,7 @@ Transform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 258363426}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 4.5, z: -10.146484}
m_LocalPosition: {x: 0, y: 4.5, z: -1000}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 503603553}
......@@ -1550,7 +1550,7 @@ AudioSource:
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 8300000, guid: 6492c1c2b65dd475ebbe25ebcae4f780, type: 3}
m_PlayOnAwake: 1
m_PlayOnAwake: 0
m_Volume: 0.25
m_Pitch: 1
Loop: 1
......@@ -1816,6 +1816,7 @@ GameObject:
m_Component:
- component: {fileID: 382599333}
- component: {fileID: 382599334}
- component: {fileID: 382599335}
m_Layer: 0
m_Name: Fence_1 (3)
m_TagString: Untagged
......@@ -1830,7 +1831,7 @@ Transform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 382599332}
m_LocalRotation: {x: 0.02769416, y: 0.647262, z: -0.03256354, w: -0.7610681}
m_LocalPosition: {x: -43, y: -1.5, z: -18.97}
m_LocalPosition: {x: -45.31, y: -1.5, z: -18.97}
m_LocalScale: {x: 5.29, y: 3.6999998, z: 1}
m_Children: []
m_Father: {fileID: 1230210401}
......@@ -1882,6 +1883,31 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!61 &382599335
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 382599332}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 6.21, y: 0.44}
newSize: {x: 6.21, y: 0.44}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 6.21, y: 0.44}
m_EdgeRadius: 0
--- !u!1 &421719281
GameObject:
m_ObjectHideFlags: 0
......@@ -2520,7 +2546,7 @@ Transform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 2.92, z: -10}
m_LocalPosition: {x: 0, y: 2.92, z: -1000}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
......
......@@ -110,6 +110,10 @@ public class PaperSpeech : MonoBehaviour, Character {
private void Start()
{
conversation.Enqueue("You feel compelled to read the piece of paper by pressing the W or up arrow key.");
responseQueue.Enqueue(new string[] { "response 1" });
conversation.Enqueue("You feel compelled to read the piece of paper by pressing the W or up arrow key.");
responseQueue.Enqueue(new string[] { "response 1" });
......
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