Commit 875f7e22 authored by gstuitje's avatar gstuitje
Browse files

Intro scene is now okay.

parent 736fc963
......@@ -419,7 +419,7 @@ MonoBehaviour:
m_OnClick:
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m_Mode: 3
m_Arguments:
......@@ -1129,7 +1129,7 @@ MonoBehaviour:
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......@@ -1658,12 +1658,6 @@ MonoBehaviour:
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......@@ -1906,7 +1900,7 @@ BoxCollider2D:
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......@@ -7752,6 +7863,60 @@ SpriteRenderer:
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......@@ -8114,7 +8279,7 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 54.9989, y: -89.570015}
m_SizeDelta: {x: -130, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
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......@@ -8138,10 +8303,10 @@ MonoBehaviour:
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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......@@ -12954,6 +13119,93 @@ CanvasRenderer:
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m_RootOrder: 2
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--- !u!114 &1083551488
MonoBehaviour:
......@@ -18038,83 +18290,6 @@ SpriteRenderer:
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......@@ -18476,7 +18651,7 @@ MonoBehaviour:
m_OnClick:
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- m_Target: {fileID: 0}
m_MethodName: ButtonPress
m_Mode: 3
m_Arguments:
......@@ -18721,6 +18896,7 @@ Transform:
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......@@ -18786,7 +18962,7 @@ MonoBehaviour:
m_OnClick:
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m_Calls:
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m_Arguments:
......@@ -19013,7 +19189,7 @@ RectTransform:
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......@@ -19343,7 +19519,7 @@ Transform:
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ParticleSystemRenderer:
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m_LocalScale: {x: 4, y: 4, z: 1}
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......@@ -24138,6 +24315,7 @@ MonoBehaviour:
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interactWall: {fileID: 807781316}
movementText: {fileID: 355402846}
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rightArrow: {fileID: 7902344}
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......
......@@ -24,31 +24,8 @@ public class PaperSpeech : MonoBehaviour, Character {
{
loadConversation();
if (GameManager.ConversationStage == 1)
{
currentResponses = new string[] { "Hi there", "Who are you", "what is this place" };
return "Hello Player, I am Ahava";
}
else if (GameManager.ConversationStage == 2)
{
currentResponses = new string[] { "stage 2 greeting response" };
return "well done on your performances!";
}
else if (GameManager.ConversationStage == 3)
{
currentResponses = new string[] { "stage 3 greeting response" };
return "stage 3 greeting";
}
else if (GameManager.ConversationStage == 4)
{
currentResponses = new string[] { "stage 4 greeting response" };
return "stage 4 greeting";
}
return "Something has gone terribly wrong: The stage is: " + GameManager.ConversationStage;
currentResponses = new string[] {"Read"};
return "You encounter a well drawn piece of paper on the ground. You can use the number keys to interact";
}
public string GoodbyeMessage()
......@@ -98,8 +75,6 @@ public class PaperSpeech : MonoBehaviour, Character {
private void loadConversation()
{
conversation.Clear();
responseQueue.Clear();
}
......@@ -111,25 +86,22 @@ public class PaperSpeech : MonoBehaviour, Character {