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gstuitje
RingMaster
Commits
9c96eef6
Commit
9c96eef6
authored
Feb 10, 2019
by
Mitchie Maluschnig
Browse files
Merge branch 'piethrowing'
parents
9b2dae23
857a7571
Changes
10
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RingMaster/RingMaster/Assets/Scenes/PieThrowingTutorial.unity
0 → 100644
View file @
9c96eef6
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Click to expand it.
RingMaster/RingMaster/Assets/Scenes/PieThrowingTutorial.unity.meta
0 → 100644
View file @
9c96eef6
fileFormatVersion: 2
guid: ac95c4f762ccacc42bc9b9b01cddba37
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
RingMaster/RingMaster/Assets/Scripts/DaytimeScripts/CharacterSpeech/SimonSpeech.cs
View file @
9c96eef6
...
...
@@ -76,7 +76,10 @@ public class SimonSpeech : MonoBehaviour, Character {
conversation
.
Clear
();
responseQueue
.
Clear
();
if
(
GameManager
.
ConversationStage
==
1
)
{
if
(
GameManager
.
SimonTutorial
)
{
loadTutorialConversation
();
}
else
if
(
GameManager
.
ConversationStage
==
1
)
{
conversationStage1
();
}
else
if
(
GameManager
.
ConversationStage
==
2
)
{
...
...
@@ -135,4 +138,24 @@ public class SimonSpeech : MonoBehaviour, Character {
public
string
[]
getResponses
()
{
return
currentResponses
;
}
private
void
loadTutorialConversation
()
{
conversation
.
Enqueue
(
"*startled grr* (Hang on)"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"okay"
});
conversation
.
Enqueue
(
"*confused grr* (Who are you? Where is our pie thrower?)"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"okay"
});
conversation
.
Enqueue
(
"GRr (well its too late now, looks like youll have to be our pie thrower tonight)"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"okay"
});
conversation
.
Enqueue
(
"GRR (Just hold down on SPACEBAR to select an angle)"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"okay"
});
conversation
.
Enqueue
(
"grr (Great! Now release SPACEBAR to select your Power and fire the pie)"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"okay"
});
conversation
.
Enqueue
(
"grR (Well Done! See if you can hit the rest)"
);
responseQueue
.
Enqueue
(
new
string
[]
{
"okay"
});
}
}
RingMaster/RingMaster/Assets/Scripts/GameManager.cs
View file @
9c96eef6
...
...
@@ -11,6 +11,15 @@ public class GameManager : MonoBehaviour {
public
static
string
playerName
=
"goddamn"
;
public
static
bool
FirstTimePie
=
true
;
public
static
bool
FirstTimeMime
=
false
;
public
static
bool
FirstTimeTrapeze
=
false
;
public
static
bool
SimonTutorial
;
public
static
bool
JohnTutorial
;
public
static
bool
SilasTutorial
;
public
static
int
TutorialState
;
public
static
int
ConversationStage
;
public
static
int
speechState
;
...
...
RingMaster/RingMaster/Assets/Scripts/MenuScripts/PerformanceMenu.cs
View file @
9c96eef6
...
...
@@ -7,15 +7,25 @@ public class PerformanceMenu : MonoBehaviour {
// Use this for initialization
void
Start
()
{
if
(
GameManager
.
FirstTimePie
)
{
SceneManager
.
LoadScene
(
"PieThrowingTutorial"
);
}
}
public
void
PieThrowing
()
{
SceneManager
.
LoadScene
(
"PieThrowing"
);
if
(
GameManager
.
FirstTimePie
)
{
SceneManager
.
LoadScene
(
"PieThrowingTutorial"
);
}
else
{
SceneManager
.
LoadScene
(
"PieThrowing"
);
}
}
public
void
MimeMime
()
{
SceneManager
.
LoadScene
(
"MimeMime"
);
if
(
GameManager
.
FirstTimeMime
)
{
SceneManager
.
LoadScene
(
"MimeMimeTutorial"
);
}
else
{
SceneManager
.
LoadScene
(
"MimeMime"
);
}
}
public
void
SimonSays
()
{
...
...
@@ -23,7 +33,11 @@ public class PerformanceMenu : MonoBehaviour {
}
public
void
Trapeze
()
{
SceneManager
.
LoadScene
(
"Trapeze"
);
if
(
GameManager
.
FirstTimeTrapeze
)
{
SceneManager
.
LoadScene
(
"TrapezeTutorial"
);
}
else
{
SceneManager
.
LoadScene
(
"Trapeze"
);
}
}
public
void
ExitPerformance
()
{
...
...
RingMaster/RingMaster/Assets/Scripts/PieScripts/PieManager.cs
View file @
9c96eef6
...
...
@@ -17,6 +17,7 @@ public class PieManager : MonoBehaviour {
private
float
exitTime
;
public
Text
scoreText
;
public
bool
tutorial
;
private
void
Update
()
{
...
...
@@ -38,6 +39,11 @@ public class PieManager : MonoBehaviour {
float
levels
=
score
/
3000f
;
GameManager
.
SimonLevel
+=
levels
;
SceneManager
.
LoadScene
(
"Daytime"
);
if
(
tutorial
)
{
GameManager
.
SimonTutorial
=
false
;
GameManager
.
TutorialState
=
0
;
GameManager
.
FirstTimePie
=
false
;
}
}
else
{
exitTimer
.
text
=
((
int
)(
exitTime
-
Time
.
time
+
0.98f
)).
ToString
();
}
...
...
@@ -50,60 +56,64 @@ public class PieManager : MonoBehaviour {
void
Start
()
{
exitText
.
gameObject
.
SetActive
(
false
);
exitTime
=
Mathf
.
Infinity
;
numTargets
=
Random
.
Range
(
1
,
9
);
PieTarget
[]
targets
=
FindObjectsOfType
<
PieTarget
>();
for
(
int
i
=
0
;
i
<
12
-
numTargets
;
i
++)
{
int
n
;
do
{
n
=
Random
.
Range
(
0
,
9
);
}
while
(
targets
[
n
].
gameObject
.
activeSelf
==
false
);
targets
[
n
].
gameObject
.
transform
.
parent
.
gameObject
.
SetActive
(
false
);
}
numTargets
=
0
;
if
(
GameObject
.
FindGameObjectWithTag
(
"TopMoving"
)
!=
null
)
{
if
(
GameObject
.
FindGameObjectWithTag
(
"TopRight"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"TopRight"
).
SetActive
(
false
);
if
(
tutorial
)
{
startTutorial
();
}
else
{
exitText
.
gameObject
.
SetActive
(
false
);
exitTime
=
Mathf
.
Infinity
;
numTargets
=
Random
.
Range
(
1
,
9
);
PieTarget
[]
targets
=
FindObjectsOfType
<
PieTarget
>();
for
(
int
i
=
0
;
i
<
12
-
numTargets
;
i
++)
{
int
n
;
do
{
n
=
Random
.
Range
(
0
,
9
);
}
while
(
targets
[
n
].
gameObject
.
activeSelf
==
false
);
targets
[
n
].
gameObject
.
transform
.
parent
.
gameObject
.
SetActive
(
false
);
}
if
(
GameObject
.
FindGameObjectWithTag
(
"TopCentre"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"TopCentre"
).
SetActive
(
false
);
}
}
if
(
GameObject
.
FindGameObjectWithTag
(
"MiddleMoving"
)
!=
null
)
{
if
(
GameObject
.
FindGameObjectWithTag
(
"MiddleRight"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"MiddleRight"
).
SetActive
(
false
);
}
if
(
GameObject
.
FindGameObjectWithTag
(
"MiddleCentre"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"MiddleCentre"
).
SetActive
(
false
);
numTargets
=
0
;
if
(
GameObject
.
FindGameObjectWithTag
(
"TopMoving"
)
!=
null
)
{
if
(
GameObject
.
FindGameObjectWithTag
(
"TopRight"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"TopRight"
).
SetActive
(
false
);
}
if
(
GameObject
.
FindGameObjectWithTag
(
"TopCentre"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"TopCentre"
).
SetActive
(
false
);
}
}
}
if
(
GameObject
.
FindGameObjectWithTag
(
"BottomMoving"
)
!=
null
)
{
if
(
GameObject
.
FindGameObjectWithTag
(
"BottomRight"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"BottomRight"
).
SetActive
(
false
);
if
(
GameObject
.
FindGameObjectWithTag
(
"MiddleMoving"
)
!=
null
)
{
if
(
GameObject
.
FindGameObjectWithTag
(
"MiddleRight"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"MiddleRight"
).
SetActive
(
false
);
}
if
(
GameObject
.
FindGameObjectWithTag
(
"MiddleCentre"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"MiddleCentre"
).
SetActive
(
false
);
}
}
if
(
GameObject
.
FindGameObjectWithTag
(
"BottomCentre"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"BottomCentre"
).
SetActive
(
false
);
if
(
GameObject
.
FindGameObjectWithTag
(
"BottomMoving"
)
!=
null
)
{
if
(
GameObject
.
FindGameObjectWithTag
(
"BottomRight"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"BottomRight"
).
SetActive
(
false
);
}
if
(
GameObject
.
FindGameObjectWithTag
(
"BottomCentre"
)
!=
null
)
{
GameObject
.
FindGameObjectWithTag
(
"BottomCentre"
).
SetActive
(
false
);
}
}
}
foreach
(
PieTarget
target
in
targets
)
{
if
(
target
.
gameObject
.
transform
.
parent
.
gameObject
.
activeSelf
)
{
numTargets
++;
foreach
(
PieTarget
target
in
targets
)
{
if
(
target
.
gameObject
.
transform
.
parent
.
gameObject
.
activeSelf
)
{
numTargets
++;
}
}
pieCount
=
numTargets
*
2
;
print
(
"Num targets: "
+
numTargets
+
", Num pies: "
+
pieCount
);
//targets[0].gameObject.SetActive(false);
//gameObject.transform.GetComponent<MovingTarget>().gameObject.SetActive(true);
}
}
private
void
startTutorial
()
{
exitText
.
gameObject
.
SetActive
(
false
);
exitTime
=
Mathf
.
Infinity
;
PieTarget
[]
targets
=
FindObjectsOfType
<
PieTarget
>();
numTargets
=
3
;
pieCount
=
numTargets
*
2
;
print
(
"Num targets: "
+
numTargets
+
", Num pies: "
+
pieCount
);
//targets[0].gameObject.SetActive(false);
...
...
RingMaster/RingMaster/Assets/Scripts/PieScripts/PieTutorial.cs
0 → 100644
View file @
9c96eef6
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.UI
;
using
UnityEngine.SceneManagement
;
public
class
PieTutorial
:
MonoBehaviour
{
public
GameObject
dialogueBox
;
public
Camera
faceCam
;
public
Text
SimonText
;
public
GameObject
simon
;
public
SimonSpeech
speech
;
public
Button
button
;
private
int
state
;
private
void
Start
()
{
GameManager
.
SimonTutorial
=
true
;
dialogueBox
.
SetActive
(
false
);
speech
=
simon
.
GetComponent
<
SimonSpeech
>();
speech
.
GreetingMessage
();
SimonText
.
text
=
speech
.
converse
();
StartCoroutine
(
noticePlayer
());
}
private
void
Update
()
{
if
(
Input
.
GetKeyDown
(
KeyCode
.
Space
)
&&
GameManager
.
TutorialState
==
1
)
{
progress
();
}
if
(
Input
.
GetKeyUp
(
KeyCode
.
Space
)
&&
GameManager
.
TutorialState
==
2
){
progress
();
}
}
private
IEnumerator
noticePlayer
()
{
yield
return
new
WaitForSeconds
(
3
);
dialogueBox
.
SetActive
(
true
);
faceCam
.
gameObject
.
SetActive
(
true
);
Time
.
timeScale
=
0
;
StopCoroutine
(
noticePlayer
());
}
public
void
ButtonPress
()
{
progress
();
}
void
progress
()
{
state
++;
if
(
state
==
2
)
{
Time
.
timeScale
=
1
;
}
else
if
(
state
==
3
)
{
//press space
button
.
gameObject
.
SetActive
(
false
);
GameManager
.
TutorialState
=
1
;
}
else
if
(
state
==
4
)
{
//relese space
GameManager
.
TutorialState
=
2
;
}
else
if
(
state
==
5
)
{
GameManager
.
TutorialState
=
3
;
}
SimonText
.
text
=
speech
.
converse
();
}
}
RingMaster/RingMaster/Assets/Scripts/PieScripts/PieTutorial.cs.meta
0 → 100644
View file @
9c96eef6
fileFormatVersion: 2
guid: 6e110f4bc90b75f49b08a347f29523aa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
RingMaster/RingMaster/Assets/Scripts/PieScripts/throwManager.cs
View file @
9c96eef6
...
...
@@ -24,9 +24,36 @@ public class throwManager : MonoBehaviour {
// Update is called once per frame
void
Update
()
{
if
(
GameManager
.
SimonTutorial
)
{
if
(
GameManager
.
TutorialState
==
0
)
{
fillSomething
(
angleMeter
);
}
else
if
(
GameManager
.
TutorialState
==
1
)
{
if
(
Input
.
GetKeyDown
(
KeyCode
.
Space
))
{
AngleState
=
PowerIncreasing
;
PowerIncreasing
=
true
;
}
if
(
Input
.
GetKeyUp
(
KeyCode
.
Space
))
{
PowerIncreasing
=
AngleState
;
}
if
(
Input
.
GetKey
(
KeyCode
.
Space
))
{
fillSomething
(
powerBar
);
}
else
{
fillSomething
(
angleMeter
);
}
}
else
if
(
GameManager
.
TutorialState
>=
2
)
{
manageThrow
();
}
}
else
{
manageThrow
();
}
}
void
manageThrow
()
{
if
(
Input
.
GetKeyUp
(
"space"
)
&&
PieManager
.
pieCount
>
0
)
{
//create pie object and set its power to the powerBars fill
GameObject
pie
=
Instantiate
(
piePrefab
,
pieSpawn
.
position
,
Quaternion
.
Euler
(
new
Vector3
(
0
,
0
,
(
1
-
angleMeter
.
fillAmount
)
*
-
90
)));
GameObject
pie
=
Instantiate
(
piePrefab
,
pieSpawn
.
position
,
Quaternion
.
Euler
(
new
Vector3
(
0
,
0
,
(
1
-
angleMeter
.
fillAmount
)
*
-
90
)));
pie
.
GetComponent
<
Pie
>().
force
=
powerBar
.
fillAmount
;
PieManager
.
pieInScene
=
true
;
PieManager
.
pieCount
--;
...
...
@@ -42,12 +69,12 @@ public class throwManager : MonoBehaviour {
if
(
Input
.
GetKey
(
KeyCode
.
Space
))
{
fillSomething
(
powerBar
);
}
else
{
fillSomething
(
angleMeter
);
resetMeter
(
powerBar
);
}
}
}
}
void
fillSomething
(
Image
thing
)
{
if
(
Time
.
time
>
timeCount
)
{
...
...
RingMaster/RingMaster/ProjectSettings/EditorBuildSettings.asset
View file @
9c96eef6
...
...
@@ -17,6 +17,9 @@ EditorBuildSettings:
-
enabled
:
1
path
:
Assets/Scenes/NightMenu.unity
guid
:
da241721a61483242a642fd7e443cbd4
-
enabled
:
1
path
:
Assets/Scenes/PieThrowingTutorial.unity
guid
:
ac95c4f762ccacc42bc9b9b01cddba37
-
enabled
:
1
path
:
Assets/Scenes/MimeMime.unity
guid
:
8e417c7bfe8c648709ecd48ed4750409
...
...
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