Commit a3317476 authored by mmaluschnig's avatar mmaluschnig
Browse files

added stuff to the scene and created a movement script that allows the player to move and jump

parent 5f7f2c32
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
public float speed = 2;
public float gravity = 9.8f;
public float jumpForce = 2;
public float groundLevel = -2.7f;
private Rigidbody2D body;
private float moveHorizontal;
private float vertSpeed;
private bool isGrounded;
private bool facingRight;
// Use this for initialization
void Start () {
body = GetComponent<Rigidbody2D>();
vertSpeed = 0;
facingRight = true;
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxis("Horizontal");
jumpStuff();
directionStuff();
body.velocity = new Vector2(moveHorizontal * speed, vertSpeed);
}
bool checkGrounded(){
if(transform.position.y <= groundLevel){
vertSpeed = 0;
Vector2 newPos = transform.position;
newPos.y = groundLevel;
transform.position = newPos;
return true;
}else{
vertSpeed -= gravity * Time.deltaTime;
return false;
}
}
void jumpStuff(){
isGrounded = checkGrounded();
if (isGrounded && Input.GetKey(KeyCode.Space))
{
vertSpeed += jumpForce;
isGrounded = false;
}
}
void directionStuff(){
if (moveHorizontal > 0 && !facingRight)
{
flipDirection();
}
else if (moveHorizontal < 0 && facingRight)
{
flipDirection();
}
}
void flipDirection(){
//flip rotation without having to mess with quaternions
facingRight = !facingRight;
Vector2 newScale = transform.localScale;
newScale.x *= -1;
transform.localScale = newScale;
}
}
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