Skip to content
GitLab
Menu
Projects
Groups
Snippets
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in
Toggle navigation
Menu
Open sidebar
gstuitje
RingMaster
Commits
b079a9ae
Commit
b079a9ae
authored
Feb 01, 2019
by
Mitchie Maluschnig
Browse files
character dance a little less obtrusive(just simple stuff for alpha)
parent
8503d4e3
Changes
1
Hide whitespace changes
Inline
Side-by-side
RingMaster/RingMaster/Assets/Scripts/MimeScripts/TriggerManager.cs
View file @
b079a9ae
...
...
@@ -37,25 +37,33 @@ public class TriggerManager : MonoBehaviour
if
(
Input
.
GetKeyDown
(
KeyCode
.
LeftArrow
))
{
moveColliders
((
int
)
keys
.
left
);
player
.
transform
.
rotation
=
Quaternion
.
Euler
(
new
Vector3
(
0f
,
0f
,
90f
));
Vector3
newScale
=
player
.
transform
.
localScale
;
newScale
.
x
=
-
2
;
player
.
transform
.
localScale
=
newScale
;
checkLowestKey
();
}
if
(
Input
.
GetKeyDown
(
KeyCode
.
RightArrow
))
{
moveColliders
((
int
)
keys
.
right
);
player
.
transform
.
rotation
=
Quaternion
.
Euler
(
new
Vector3
(
0f
,
0f
,
270f
));
Vector3
newScale
=
player
.
transform
.
localScale
;
newScale
.
x
=
2
;
player
.
transform
.
localScale
=
newScale
;
checkLowestKey
();
}
if
(
Input
.
GetKeyDown
(
KeyCode
.
UpArrow
))
{
player
.
transform
.
rotation
=
Quaternion
.
Euler
(
new
Vector3
(
0f
,
0f
,
0f
));
moveColliders
((
int
)
keys
.
up
);
Vector3
newPos
=
player
.
transform
.
position
;
newPos
.
y
=
-
1
;
player
.
transform
.
position
=
newPos
;
checkLowestKey
();
}
if
(
Input
.
GetKeyDown
(
KeyCode
.
DownArrow
))
{
player
.
transform
.
rotation
=
Quaternion
.
Euler
(
new
Vector3
(
0f
,
0f
,
180f
));
moveColliders
((
int
)
keys
.
down
);
Vector3
newPos
=
player
.
transform
.
position
;
newPos
.
y
=
-
1.3f
;
player
.
transform
.
position
=
newPos
;
checkLowestKey
();
}
...
...
@@ -92,19 +100,27 @@ public class TriggerManager : MonoBehaviour
//Check which key the player presses
if
(
arrow
==
"Left"
)
{
mime
.
transform
.
rotation
=
Quaternion
.
Euler
(
new
Vector3
(
0f
,
0f
,
90f
));
Vector3
newScale
=
mime
.
transform
.
localScale
;
newScale
.
x
=
-
2
;
mime
.
transform
.
localScale
=
newScale
;
}
if
(
arrow
==
"Right"
)
{
mime
.
transform
.
rotation
=
Quaternion
.
Euler
(
new
Vector3
(
0f
,
0f
,
270f
));
Vector3
newScale
=
mime
.
transform
.
localScale
;
newScale
.
x
=
2
;
mime
.
transform
.
localScale
=
newScale
;
}
if
(
arrow
==
"Up"
)
{
mime
.
transform
.
rotation
=
Quaternion
.
Euler
(
new
Vector3
(
0f
,
0f
,
0f
));
Vector3
newPos
=
mime
.
transform
.
position
;
newPos
.
y
=
-
0.6f
;
mime
.
transform
.
position
=
newPos
;
}
if
(
arrow
==
"Down"
)
{
mime
.
transform
.
rotation
=
Quaternion
.
Euler
(
new
Vector3
(
0f
,
0f
,
180f
));
Vector3
newPos
=
mime
.
transform
.
position
;
newPos
.
y
=
-
0.9f
;
mime
.
transform
.
position
=
newPos
;
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment