Commit b0efef5d authored by Mitchie Maluschnig's avatar Mitchie Maluschnig
Browse files

played around with sound-distance stuff and made some particles for mime mime

parent 1135afed
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......@@ -371,7 +372,7 @@ AudioSource:
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......@@ -379,10 +380,10 @@ AudioSource:
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Explosion : MonoBehaviour {
public float lifeTime = 1f;
private float destroyTime;
private void Start() {
destroyTime = Time.time + lifeTime;
}
// Update is called once per frame
void Update () {
if (Time.time > destroyTime) {
Destroy(gameObject);
}
}
}
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......@@ -10,6 +10,10 @@ public class TriggerManager : MonoBehaviour
public GameObject perfectRope;
public GameObject perfectHit;
public GameObject goodHit;
public GameObject badHit;
//the distance between the centre of each trigger area.
public float sepparation = 1f;
......@@ -100,18 +104,21 @@ public class TriggerManager : MonoBehaviour
{
print("PERFECT");
perfectRope.GetComponent<SpriteRenderer>().color = Color.green;
Instantiate(perfectHit, currentKey.transform.position, currentKey.transform.rotation);
Destroy(currentKey);
}
else if (goodCollider.OverlapPoint(currentKey.transform.position))
{
print("GOOD");
perfectRope.GetComponent<SpriteRenderer>().color = Color.yellow;
Instantiate(goodHit, currentKey.transform.position, currentKey.transform.rotation);
Destroy(currentKey);
}
else if (badCollider.OverlapPoint(currentKey.transform.position))
{
print("Bad");
perfectRope.GetComponent<SpriteRenderer>().color = Color.red;
Instantiate(badHit, currentKey.transform.position, currentKey.transform.rotation);
Destroy(currentKey);
}
else
......
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