Commit e888e767 authored by astatham's avatar astatham
Browse files

Angle needle moves, pie and target disappear on collision, pie spawns on...

Angle needle moves, pie and target disappear on collision, pie spawns on 'space' and obeys in-built gravity
parent 68674c4b
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Needle : MonoBehaviour {
public float angleChangeSpeed, maxAngle, minAngle;
public Transform piePrefab;
float currentAngle = 0;
float previousAngle = -1f;
public static float finalAngle;
void Update()
{
if (currentAngle >= minAngle && currentAngle < maxAngle && currentAngle > previousAngle)