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gstuitje
RingMaster
Commits
fbbdef32
Commit
fbbdef32
authored
Feb 11, 2019
by
mmaluschnig
Browse files
player has to hold the power for a set time before being allowed to release the pie
parent
1c57e1cb
Changes
8
Hide whitespace changes
Inline
Side-by-side
RingMaster/RingMaster/.vs/RingMaster/xs/UserPrefs.xml
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fbbdef32
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GetKeyDown
(
KeyCode
.
W
)
||
Input
.
GetKeyDown
(
KeyCode
.
UpArrow
)
||
Input
.
GetKeyDown
(
KeyCode
.
E
)))
{
converse
();
}
if
(
Input
.
GetKeyDown
(
KeyCode
.
Alpha1
))
{
ButtonPress
(
1
);
...
...
@@ -162,7 +157,8 @@ public class CharacterInteractions : MonoBehaviour {
playerResponses
[
i
].
GetComponent
<
RectTransform
>().
localPosition
=
newPos
;
playerResponses
[
i
].
gameObject
.
SetActive
(
true
);
playerResponses
[
i
].
GetComponentInChildren
<
Text
>().
text
=
replies
[
i
];
playerResponses
[
i
].
GetComponentInChildren
<
Text
>().
text
=
"("
+
(
i
+
1
)
+
") "
+
replies
[
i
];
}
else
{
playerResponses
[
i
].
gameObject
.
SetActive
(
false
);
}
...
...
@@ -184,21 +180,21 @@ public class CharacterInteractions : MonoBehaviour {
}
public
void
ButtonPress
(
int
buttonNum
)
{
if
(
interacting
)
{
//stage 1, ahava asks player for name
if
(
characterScript
.
getName
()
==
"Ahava"
&&
GameManager
.
ConversationStage
==
1
)
{
askPlayerForName
();
setText
(
speechBox
,
characterScript
.
converse
(),
Mathf
.
Infinity
,
characterScript
.
getResponses
());
}
else
{
setText
(
speechBox
,
characterScript
.
converse
(),
Mathf
.
Infinity
,
characterScript
.
getResponses
());
}
converse
();
}
}
private
void
converse
(){
//stage 1, ahava asks player for name
if
(
characterScript
.
getName
()
==
"Ahava"
&&
GameManager
.
ConversationStage
==
1
)
{
askPlayerForName
();
setText
(
speechBox
,
characterScript
.
converse
(),
Mathf
.
Infinity
,
characterScript
.
getResponses
());
}
else
{
setText
(
speechBox
,
characterScript
.
converse
(),
Mathf
.
Infinity
,
characterScript
.
getResponses
());
}
}
public
void
animationStuff
()
{
...
...
@@ -215,9 +211,6 @@ public class CharacterInteractions : MonoBehaviour {
DaytimeManager
.
enteringName
=
true
;
inputName
.
gameObject
.
SetActive
(
true
);
inputName
.
ActivateInputField
();
//string nameQuestion = "What Is Your Name1";
//string[] nameResponse = new string[] { "okay" };
//setText(speechBox, nameQuestion, Mathf.Infinity, nameResponse);
return
true
;
}
return
false
;
...
...
RingMaster/RingMaster/Assets/Scripts/PieScripts/PieTutorial.cs
View file @
fbbdef32
...
...
@@ -12,9 +12,13 @@ public class PieTutorial : MonoBehaviour {
public
GameObject
simon
;
public
SimonSpeech
speech
;
public
Button
button
;
public
Image
powerPointer
;
public
Image
powerBar
;
private
int
state
;
public
static
bool
canThrow
;
private
void
Start
()
{
GameManager
.
SimonTutorial
=
true
;
dialogueBox
.
SetActive
(
false
);
...
...
@@ -22,14 +26,29 @@ public class PieTutorial : MonoBehaviour {
speech
.
GreetingMessage
();
SimonText
.
text
=
speech
.
converse
();
StartCoroutine
(
noticePlayer
());
powerPointer
.
gameObject
.
SetActive
(
false
);
}
private
void
Update
()
{
if
(
Input
.
GetKeyDown
(
KeyCode
.
Space
)
&&
GameManager
.
TutorialState
==
1
)
{
progress
();
}
if
(
Input
.
GetKey
(
KeyCode
.
Space
)
&&
GameManager
.
TutorialState
==
2
)
{
if
(
powerBar
.
fillAmount
>
0.5
){
canThrow
=
true
;
SimonText
.
text
=
"GRR (Great! Now release it to fire the pie)"
;
}
}
if
(
Input
.
GetKeyUp
(
KeyCode
.
Space
)
&&
GameManager
.
TutorialState
==
2
){
progress
();
if
(
powerBar
.
fillAmount
>
0.5
||
canThrow
)
{
progress
();
powerPointer
.
gameObject
.
SetActive
(
false
);
}
else
{
SimonText
.
text
=
"Grr (No you have to HOLD DOWN spaceBar to change power)"
;
}
}
}
...
...
@@ -56,6 +75,7 @@ public class PieTutorial : MonoBehaviour {
GameManager
.
TutorialState
=
1
;
}
else
if
(
state
==
4
)
{
//relese space
powerPointer
.
gameObject
.
SetActive
(
true
);
GameManager
.
TutorialState
=
2
;
}
else
if
(
state
==
5
)
{
GameManager
.
TutorialState
=
3
;
...
...
RingMaster/RingMaster/Assets/Scripts/PieScripts/throwManager.cs
View file @
fbbdef32
...
...
@@ -52,7 +52,7 @@ public class throwManager : MonoBehaviour {
}
void
manageThrow
()
{
if
(
Input
.
GetKeyUp
(
"space"
)
&&
PieManager
.
pieCount
>
0
)
{
if
(
Input
.
GetKeyUp
(
"space"
)
&&
PieManager
.
pieCount
>
0
&&
PieTutorial
.
canThrow
)
{
//create pie object and set its power to the powerBars fill
GameObject
pie
=
Instantiate
(
piePrefab
,
pieSpawn
.
position
,
Quaternion
.
Euler
(
new
Vector3
(
0
,
0
,
(
1
-
angleMeter
.
fillAmount
)
*
-
90
)));
pie
.
GetComponent
<
Pie
>().
force
=
powerBar
.
fillAmount
;
...
...
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