- 30 Jan, 2019 2 commits
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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- 29 Jan, 2019 5 commits
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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- 28 Jan, 2019 3 commits
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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nedboy3 authored
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- 27 Jan, 2019 5 commits
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Mitchie Maluschnig authored
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nedboy3 authored
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nedboy3 authored
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Mitchie Maluschnig authored
gave arrows values and changed some code so that if a player presses a key with no notes nearby they get the bad animatioon
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Mitchie Maluschnig authored
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- 24 Jan, 2019 3 commits
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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- 23 Jan, 2019 7 commits
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
updated prefabs so that facecams work and fixed an issue with preventing the faceDisplay from flipping
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astatham authored
Pies disappear if they hit a target, targets disappear if they're hit by a pie, pies stay where they land if they hit anything else
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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- 22 Jan, 2019 12 commits
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gstuitje authored
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mmaluschnig authored
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mmaluschnig authored
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astatham authored
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astatham authored
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astatham authored
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mmaluschnig authored
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mmaluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
changed player prefab so that canvas flip (references #2) stops happening and added functionality for player to continue characters dialogue.
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- 21 Jan, 2019 3 commits
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gstuitje authored
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gstuitje authored
Added proper Arrows for mime mime, also worked on our first song, Bavaria. There is also a computer tested mode which guarantees hitting it "perfectly" with regards to the arrows.
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mmaluschnig authored
added framework that allows characters to produce dialogue from their individual character script and display this dialogue at certain events e.g player in proximity or interacting.
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