- 21 Jan, 2019 2 commits
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mmaluschnig authored
added framework that allows characters to produce dialogue from their individual character script and display this dialogue at certain events e.g player in proximity or interacting.
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mmaluschnig authored
updated the structure of character prefabs so that the image is scalable without affecting functionality. fixes #2.
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- 20 Jan, 2019 12 commits
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mmaluschnig authored
changing up the way character gameobjects are layed out to prevent canvas from flipping when character flips. still in progress...
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
* origin/master: fixed bear texture in SimonTheBear scene added textures Added Silas the mime to textures changed label sizes in canvas so Simon turn button not covered up added score and combo functionality but Simons turn button broke Simon now plays notes to a 'metronome' tune (but has a chance to not play because he's a bear). player receives feedback if they pressed the right order of notes and Simon plays random notes during his turn. changed the way that notes are spawned by having a single NoteManager Notes now spawn with a colour when corresponding keys are presed. saved scene for commit 670c47cc added buttons and a script to press the buttons when the corresponding key is pressed Added simon the bear to textures added a note that bobs away from its location created the initial scene
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mmaluschnig authored
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mmaluschnig authored
* origin/master: added textures Added Silas the mime to textures # Conflicts: # RingMaster/RingMaster/Assets/Textures/Bear-1.png.meta
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astatham authored
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- 19 Jan, 2019 11 commits
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nedboy3 authored
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nedboy3 authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
player receives feedback if they pressed the right order of notes and Simon plays random notes during his turn.
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
* origin/master: Added simon the bear to textures
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- 18 Jan, 2019 9 commits
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nedboy3 authored
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astatham authored
Added power bar, pie is thrown after first angle, then power is set (space for angle, left shift for power because pie throws as soon as angle set if both space) Note: buggy
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astatham authored
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astatham authored
Angle needle moves, pie and target disappear on collision, pie spawns on 'space' and obeys in-built gravity
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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- 17 Jan, 2019 6 commits
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gstuitje authored
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gstuitje authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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