- 10 Feb, 2019 23 commits
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nedboy3 authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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nedboy3 authored
# Conflicts: # RingMaster/RingMaster/Assets/Scripts/MimeScripts/TriggerManager.cs # RingMaster/RingMaster/ProjectSettings/ProjectVersion.txt
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nedboy3 authored
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nedboy3 authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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- 09 Feb, 2019 17 commits
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Mitchie Maluschnig authored
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astatham authored
Moving target speed no longer affected by the number of active moving targets, may also fix targets getting stuck for no reason
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astatham authored
Targets can fall through back wall, no longer counts as a hit if a pie lands on an already-hit target
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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nedboy3 authored
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Mitchie Maluschnig authored
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nedboy3 authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
characters levels affect ahavas level and the Stage of the game. characters have different dialogue based on the stage of the game
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