- 23 Jan, 2019 7 commits
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astatham authored
Pies disappear if they hit a target, targets disappear if they're hit by a pie, pies stay where they land if they hit anything else
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Mitchie Maluschnig authored
# Conflicts: # RingMaster/RingMaster/.vs/RingMaster/xs/sqlite3/storage.ide # RingMaster/RingMaster/.vs/RingMaster/xs/sqlite3/storage.ide-shm # RingMaster/RingMaster/.vs/RingMaster/xs/sqlite3/storage.ide-wal
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
# Conflicts: # RingMaster/RingMaster/.vs/RingMaster/xs/sqlite3/storage.ide # RingMaster/RingMaster/.vs/RingMaster/xs/sqlite3/storage.ide-shm # RingMaster/RingMaster/.vs/RingMaster/xs/sqlite3/storage.ide-wal # RingMaster/RingMaster/ProjectSettings/TagManager.asset
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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- 22 Jan, 2019 12 commits
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gstuitje authored
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mmaluschnig authored
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mmaluschnig authored
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astatham authored
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astatham authored
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astatham authored
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mmaluschnig authored
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mmaluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
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Mitchie Maluschnig authored
changed player prefab so that canvas flip (references #2) stops happening and added functionality for player to continue characters dialogue.
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- 21 Jan, 2019 10 commits
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gstuitje authored
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gstuitje authored
Added proper Arrows for mime mime, also worked on our first song, Bavaria. There is also a computer tested mode which guarantees hitting it "perfectly" with regards to the arrows.
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mmaluschnig authored
added framework that allows characters to produce dialogue from their individual character script and display this dialogue at certain events e.g player in proximity or interacting.
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astatham authored
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gstuitje authored
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astatham authored
Trying to get angle needle to start moving again to allow more than one pie to be thrown, not working yet
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gstuitje authored
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mmaluschnig authored
updated the structure of character prefabs so that the image is scalable without affecting functionality. fixes #2.
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astatham authored
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astatham authored
Changed 'high power' to the right hand end of the power bar and vice versa, also organised Pie Throwing scripts
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- 20 Jan, 2019 11 commits
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mmaluschnig authored
changing up the way character gameobjects are layed out to prevent canvas from flipping when character flips. still in progress...
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
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mmaluschnig authored
* origin/master: fixed bear texture in SimonTheBear scene added textures Added Silas the mime to textures changed label sizes in canvas so Simon turn button not covered up added score and combo functionality but Simons turn button broke Simon now plays notes to a 'metronome' tune (but has a chance to not play because he's a bear). player receives feedback if they pressed the right order of notes and Simon plays random notes during his turn. changed the way that notes are spawned by having a single NoteManager Notes now spawn with a colour when corresponding keys are presed. saved scene for commit 670c47cc added buttons and a script to press the buttons when the corresponding key is pressed Added simon the bear to textures added a note that bobs away from its location created the initial scene
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mmaluschnig authored
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mmaluschnig authored
* origin/master: added textures Added Silas the mime to textures # Conflicts: # RingMaster/RingMaster/Assets/Textures/Bear-1.png.meta
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